Post by Knightmayre on Jan 24, 2010 0:06:48 GMT -4
Bount
Name: Shiroi Hime/Kuroi Hime
Gender: Female
Age: 639 (Visually: 8/18)
Physical Description:
Shiroi Hime appears as a young girl of around 8 years of age, with long white hair tied into a long pony tail at the back of her head. The pony tail is tied with a silken white ribbon, and held in place in the ribbon is a white rose with the thorns removed. Her lips are painted a deep red, and her eyes are lined with a light white eye liner and a soft glittered blue eye shadow reaches to the top of her eyelids. Her skin is covered with a fine glitter that, no matter how hard people have tried to remove it, never seems to run out, despite the fact that it rubs off on anything. Her eyes are a sapphire blue in colour, and her skin is soft and seems to almost glisten in the sunlight. She stands little over a metre and a half tall.
She is garbed in a flowing princess dress of a light pink decorated in jewels, with puffed shoulders that lead in to long sleeves that frill where they end. The dress is wider at the base than at the waist, in an almost conical fashion. Decorating much of the dress are white silk flowers, sown into the dress with silver thread. Shiroi wears long silk gloves which reach to just past her elbows. The gloves are decorated with pale silver embroidery in the shape of flowers connected by a silver vine. There are four flowers on each glove, and each flower has a diamond sewn into the centre of the flower. Shiroi wears thin pointed high-heeled shoes, which are pink with silver flowers to match the rest of her dress. She always has a white katana sheathed on her back which is a metre long and housed in a white sheath with silver petals marking the length of the sheath, and a story book with ‘Yume’ written on the front cover, and strange markings along the binders.
Kuroi, on the other hand, appears to be around ten years older, and as such has matured a lot visually as a girl in her late teens. Her hair is no longer tied back, and now falls dead straight all around her head, and cuts off below her shoulders at the same length all around, and is black. Her ears are pierced with small skulls, each wearing half of a hollow mask, in a way that were you to put them together, you would have a full mask. Here eyes are lined with thick black eyeliner, and a deep purple eye shadow rises to just below her eyebrows. Her lips are covered in a black lipstick, and her skin is pale to the point that often she is mistaken for a corpse when she sleeps.
Her clothing is that of a usual Japanese schoolgirl, although she had edited it to suit her more gothic style. She wears a tight white buttoned up shirt that is tied together just below her solar plexus, so that her stomach is visible, as is the piercing through her belly button which bears a skull wearing the completed version of the broken hollow mask on her earrings. The top three buttons of her top are undone, revealing a tattoo of a hollow mask on her left breast, just above her bra. Her skirt is a regular Japanese plaid skirt, in a black and grey pattern. She wears plain black school shoes, with a small hollow mask replacing the usual buckle on the shoes, and long black stockings held up by hollow mask pins that pierce through her skin to hold her stockings in place.
Kuroi’s body is constantly covered in blood, but it does not leak from any wound on her body. Exactly where the blood comes from, or why it never runs out, is unknown to her, but she finds it ‘kinda cool’, and so she is fine with it. Strapped onto her back is a simple black long sword placed under a shield built out of the mask of a large hollow. The mask appears to be the same shape as a human skull, but the lower jaw is only half the width as the upper jaw, and the eye sockets are sharply pointed ovals instead of being round. The mask is decorated with black and red swirling patterns, and sprayed with blood that is wet to the touch, but never runs or comes off. She also carries a hollows mask that she can wear on her head tied around her waist, with the same markings as the mask that she uses as a shield. She also has an ancient-looking grimoire bound in bloodstained black leather with “Akumu” written in blood on the front cover, with each page being written in a language unreadable to any but Kuroi, and she claims that the book is a spell book.
Personality
Shiroi has a kind and bubbly personality, befitting her appearance. She finds herself easily amused by things such as bring lights, shiny things, pink things, fluffy things, things that move fast, things that move slow, things that move in general, things that don’t move, things that glow, things that fly, and more. This causes her to often become distracted when in combat as most attacks performed by an opponent or herself amuse her, and so she tends to wander through battle not really paying attention to the fact she is fighting.
For Shiroi, battle is a game. She never avoids battle, and will happily engage any opponent regardless of the difference in strength, partly because of her dulled reiatsu sensing ability. She very rarely takes a fight seriously, and tends to prance around with her sword while letting her doll take care of the serious fighting. It is only when one of her attacks fails, or she gets hit by an attack she didn’t expect to get hit by, that she gets serious, and often will explode with rage and run in with her sword, with often disastrous results as she tends to pay even less attention to her enemies while she is in a rage, though her master swordsmanship allows her to avoid the worst of the damage her recklessness often can cause her.
Shiroi also appears to possess an unusually low pain tolerance for a 600+ year old being, and in common childish behaviour she will often burst into tears if she suffers even the smallest of injuries, though often she is simply putting on an act in an attempt to shame an opponent. She also is incredibly spoilt, if she isn’t getting her way, she has a tendency to hold her breath until she passes out, which over the years has landed her in rather unfortunate situations when an attack doesn’t work and she holds her breath and passes out mid-battle.
Shiroi has many fears as well as things that amuse her, but the thing that scares her most is seeing blood on the colour black. Other than that, she is scared by most things girls her visual age are scared of, insects, strangers, loud noises, absolute silence, awkward silences and many more. When scared, she will either focus her energies on getting rid of whatever scared her, or more often she will scream in fear, which is rarely a good for anyone involved.
Kuroi, on the other hand, is a social outcast. She doesn’t like people, and often takes issue with authority. Despite her inability to get along with others, she still retains the occasional aspect of her teenage girl persona; she has an intense weakness for well built and well tanned men. She tends to get dizzy and weak at the knees, making combat difficult since she is too busy running around and attempting to latch on to the manliest man she can find.
When Kuroi is taking battle seriously, however, she sticks more to her loner personality than her teenage girl. She carries a shield so that she is capable of both attacking and defending herself, and not having to rely on others for anything. While her face often shows no emotion, she secretly loves the thrill of taking a life, and often lands herself in trouble as she draws this moment out, giving an opponent a chance to fight back.
For Kuroi, emotions are a sign of weakness, and she rarely will trust another person’s intuition or judgements if they are showing any sign of emotion. To Kuroi, emotions simply act as a barrier between a good decision and the logic that allows a person to make that decision, and as such she has trained herself to appear devoid of emotion. This is the reason she carries a mask around. If ever Kuroi believes she is about to show emotion, she places the mask on her face until she has calmed down, though situations often become awkward when she is asked why she is wearing a mask, and she can not tell the truth. Many elaborate and entirely false stories have come from this, and the stories seem to change every time, with no common theme among them.
There are very few things which can make Kuroi laugh, but there are the occasional instances which can break through her mask of solitude. It is usually things such as simple slap-stick comedy, people falling down accidentally and so on, which cause her to break face and burst into laughter. Once she breaks face, however, she is overcome by a sudden change, which is often a shock to any opponent unlucky enough to cause it.
History:
Over 6 centuries ago a girl, Allissia, was born to a royal family of a small European nation that has long since been destroyed. At the age of ten, she unknowingly was caught by and experimented on by the shinigami. The technology used to create the Bounts was still being perfected. They were able to transform her from a small girl into a powerful Bount, but they were unable to find a way to stop her from devouring nearby souls, they could not find a way to sate her thirst for souls. Deemed a failure, Allissia was sent out of Soul Society to wander the human world again, and given a choker which allowed her to absorb residual spiritual energy from the world around her. This allowed her to function in the human world, but she was still often overcome by her hunger, feeding on small villages in the countryside around her home nation.
For three centuries she existed in the European countryside, terrorising the local villages and making a name for herself as a legendary beast whose name struck fear into the hearts of any who heard it. Parents would tell children that if they stayed up late and broke the rules the queen of the night would feast upon their souls. Allissia found the souls of children to be especially tasty, and much like the legend about her, Allissia would find children who were up and about at night, unprotected and alone, then steal them away where she would kill them and feast upon their soul as it wandered.
Near the end of her third century in Europe, a large group of soldiers took up residence in a castle that overlooked a valley full of villages. It was here that Allissia was captured; she was cornered by the soldiers after she had killed their captain, and sent back to their homeland so that they could experiment on her to attempt to learn how she was able to kill a seasoned veteran on her own. While she was in transit, however, Japanese pirates captured the ship she was being transported on. Little known to these pirates, their leader was actually an Arrancar, and he was able to sense Allissia’s spirit while she was contained in the cargo hold. The Arrancar accidentally released Allissia, who had never met a hollow before, but sensed the faint residual shinigami energy from the Arrancar’s shinigamification, and knew full well she could devour the souls of shinigami.
After a short lived battle Allissia overcame the Arrancar and devoured the remnants of its spiritual presence. This disrupted the delicate balance of spiritual energy inside of Allissia that made her a Bount, and the next fifty years she spent unconscious in the cargo hold of her transport ship, which was taken back to Japan and held by the pirates who had captured it until soldiers attacked the pirate’s base, destroying everything. In the ruins of the base they found a small girl, dressed as a princess, standing smiling, surrounded by dead pirates, and holding a bloodstained katana in her hand.
She was sent into foster care, staying with an old couple, who gave her the name Shiroi. This arrangement, however, lasted only a year, for it was soon discovered she was behind a streak of murders in the area. With this, she was sentenced to be executed, but standing before the firing squad, she was suddenly overcome with fear, and she screamed. For the first time, she was overcome by the transformation, and in moments the entire firing squad and police contingent that had been in the area were dead, and a bloodstained girl stood, dressed in a school uniform, sword and shield in hand, feasting upon the souls of the dead.
From this moment on, Allissia no longer existed. Whether she had existed as a memory buried deep within Shiroi’s mind, only Shiroi will ever know, but when this new form took over, all remnants of her former persona were destroyed. In this new form, she bore the trademark of a hollow, a mask, decorated all over her body. This new form also reflected more the personality of a hollow, she cared little for lives other than her own, kept mostly to herself, and existed only to feed.
And feed she did, for one hundred straight years, again making a name for herself in the fears and legends of the population of the countryside surrounding the all too familiar Karakura town. She was given the name Kuroi Hime no Akumu. The Black Princess of Nightmares, and oft did she stalk the nightmares of her intended prey for days before finally they were driven to taking their own lives, at which point she would devour their corrupted soul.
Eventually she found a prey with a spiritual power unlike anything she had ever felt, and she delighted in spending a full month stalking the nightmares of this particular prey. Despite her greatest efforts, however, she was unable to break her prey, his pride preventing him from ever even considering taking his own life. At the end of the month she had grown infuriated, and stormed into his house, sword and shield drawn. The unsuspecting Quincy had sought to escape the nightmares that had hounded him through drinking, and was not all together himself. As she charged towards him, she attempted to leap from his couch and fire an arrow at her. Unfortunately he tripped, fell on his face, and fired the arrow into his reiatsu-reinforced windows, which cause the arrow to reflect and fly directly into his partially exposed behind. Hiccupping in pain, it was only a moment before the Quincy passed out, leaving Kuroi staring at the limp and loudly snoring body of the Quincy before her, and a feeling unlike anything she had ever felt in the past hundred years came over her. For the first time ever, Kuroi Hime laughed, and then she was gone.
In her place, Shiroi had appeared again, with no knowledge of what had happened the past hundred years. Shiroi looked through the Quincy’s house and found medicines with which she nursed him out of his drunken haze. From that moment on, his dreams were filled with happiness, everything he ever wanted came true when he closed his eyes, and he happily allowed Shiroi to live with him, not fully aware of the truth of who she was. She stayed with the Quincy for the rest of his life, during which he discovered she was a Bount. He trained her to find the souls of the recently deceased, so that she would not have to kill to find the souls she needed to survive. In time he had children, and she grew up with them, helping train them in the Quincy arts with their father, and learning much of the world of reiatsu aware beings, and of general events that had happened while she had been Kuroi. In time, her Quincy mentor passed on, and on the day he died she cried for the first time in her life. The tears caused her to change once more back into Kuroi, who turned on the recently deceased soul of Shiroi’s mentor.
The Quincy realised that it was emotions that forced the change, and tried to remember what it was that caused the transformation to take place, and what little he remembered of his fight with Kuroi before told him he had to make her laugh, but as a soul there was little he could do. He told his children to make her laugh with the last of his strength, before Kuroi devoured his soul and turned on his children. The Quincy were never renowned for their joke telling abilities, and despite their attempts, they couldn’t even cause Kuroi to smile, let alone laugh. In fear, the youngest of the children ran back with her eyes closed, directly into a wall, knocking herself out. Kuroi struggled to maintain a straight face, and pulled a hollow mask from her side and pulled it over her face. The eldest son, noticing the smirk before the mask was pulled on, turned to run, but tripped over a couch and landed face first in the aquarium, and turned around to face Kuroi, spitting out a mouthful of small fish. Kuroi fell to her knees and held her stomach, before bursting into laughter and changing back into Shiroi.
Shiroi had no idea what had gone on, her last memory was saying farewell to her mentor, which was something the Quincy were happy with. They knew her secret, and planned to keep it that way. She would be watched over by the Quincy and become their ward, where she ever to change, they would force her to change back. The entire family of Quincy looked after her for years until the family moved to join the Brotherhood. Shiroi moved with them, and she became a powerful member of the Brotherhood, and while she moved in to live with other Bounts, she always found herself more at home among the Quincy.
Since then, she has fought alongside the Brotherhood against the menaces that assault them from every side, and despite her wishes, Kuroi too has been dragged into fighting alongside the Brotherhood Bounts. They have promised her knowledge, power and souls in exchange for her co-operation, and she has accepted the deal, though she refuses to fight alongside any non-Bount race unless it is absolutely necessary, which is a deal the other Bounts are happy with. Both Shiroi and Kuroi have made a name for themselves as incredibly powerful fighters, and as time goes on and they learn more of their power, making them ever more powerful.
Additional Info:
Change: If Shiroi is ever made to scream or cry, she will transform into Kuroi who will, if made to laugh, revert back into Shiroi. Their dolls are also changed by the transformation, Yume for Shiroi changes into Akumu for Kuroi, and vice-versa.
Swordmasters: Both Shiroi and Kuroi are masters with their chosen swords, and are capable of nearly anything with their swords. The Brotherhood have often said their skill with a sword is equal to or greater than that of the average Captain rank shinigami using their unreleased zanpakuto.
Hollow Reitasu: Only Kuroi has this ability. Her reiatsu is different to most other Bounts, were someone to sense her reiatsu, it would feel more like a hollow’s reiatsu than anything else. While it still has enough of a Bount essence to be distinguished from a hollow’s reiatsu, unseated shinigami or other races equivilant would be unable to tell her apart from a hollow.
Dulled Senses: Only Shiroi has this ability. Shiroi has the most of Allissia left in her persona, and much of that persona was damaged when Kuroi was first released. This has dulled Shiroi’s ability to sense reiatsu, so that despite her age and level of power, her reiatsu sensing abilities are no better than that of a poorly trained human.
Name: Yume/Akumu
Power Level: 2
Physical Appearance:
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Yume appears as a devilish little pixie, wearing a small pink bikini with arm bracers and pink boots that reach to just below her knees. She also has large black bat like wings, and two small white horns protruding out from her short fiery red hair. Her skin is light, and covered with the same glitter that covers Shiroi’s body. Her fingers are extended into claws, the tips of which are black and pointed, with a serrated edge running along the underside of the claw. Running from the base of her spine is a long pointed pink tail, which is incredibly dexterous, with the tail point being hardened as such that it can be used as a weapon in combat.
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Akumu, on the other hand, appears as a tall man, with pale skin tinged green, and blown back silver hair that forms spikes that blow behind his head. His face is pointed, and his eyes are constantly immersed in shadows, their only visible features of his eyes are the dark red orbs that stare out from their dark pits. His teeth are sharpened, and often twisted into a frightening mockery of a smile. He wears a large black robe, split into an inner and outer section. The inner section starts as a tall black collar, the inside of which is a deep blood red, and then continues down the rest of his body and is black over the outside. The outer section bears large black shoulder pads with gold trim and decoration, under which is a dark ashen grey coat, and small silvery black wings jut out from his back. He wields a large scythe, and hovers a foot of the ground at all times, exactly what is under his robes no one has ever found out, and chances are they would not survive if they were to try.
Personality
Yume acts like she appears most of the time, she is mischievous and often likes to play pranks on the people around her. She also acts unintelligent, often sucking her fingers and refusing to answer questions she is asked, preferring to act dumb rather than deal with people. Despite this façade, however, Yume is incredibly intelligent and powerful, and almost motherly when it comes to Shiroi’s safety. Because of her powers, she views herself as a monster with a heart of gold, and often she shows people by pulling a golden heart from her chest to show she is a good person.
When Allissia was destroyed when Kuroi first took control, Yume too was affected similar to Shiroi. Though unlike Shiroi, she took a more demonic appearance. This has tainted her view of herself, and occasionally she allows her powers to create darker dreams as she succumbs to the presence of Akumu, since unlike Shiroi and Kuroi, Yume and Akumu are aware of each other and can converse and fight for control. Since Yume knows of Kuroi, and what often happens when she is in charge, she fights strongly against Akumu despite their difference in power.
Unlike many dolls, Yume houses a motherly love for Shiroi, to the point where she enters her dreams to make them happier, and will force herself out if Shiroi is in danger and has not called her out. She also will act without orders if she thinks her actions are in Shiroi’s best interests, which has her at odds with many other Bount, who view her as a wilder doll than others. She plays nastier tricks on other Bounts to claim vengeance for this view they have of her as she tends to hold a reasonably high view of herself and dislikes having this view besmirched.
Akumu, in stark difference to Yume, always shows off a cold and calculating intelligence that seems to exist to undermine the very foundation of society. And often Akumu is plotting just that, if not something similar or even more sinister. Akumu is the embodiment of evil; every nightmare anyone has ever had is present in Akumu and feeds him. Akumu stalks the nightmares of both his foes and his allies, and there is nothing that can stop him in the world of dreams and nightmares, and of this fact Akumu is fully aware.
To Akumu, the waking world is a pointless and meaningless place devoid of any real fun. Often Kuroi will have trouble bringing him out, and she will have to call him several times before he responds more often than not. He also has the inability to accept defeat, and if the battle is going against him he will often pull out and leave the fighting to Kuroi to save face. As such relationships between the two can often be tense, but if Kuroi’s life is ever in danger he will rain down hell upon any who would dare to put her in such a position, sometimes literally.
Akumu shares Kuroi’s love for the kill, and while in the waking world he cares not and will do away with any who cross him, in the dream world he will enjoy every minute, slowing time and exacting every ounce of pain he can from his prey before finally doing away with them. He differs from Kuroi in that unlike her he does not drive a foe mad so that he can kill them or have them kill themselves, he enjoys leaving them in a permanent state of insanity, but he leaves them with a window of hope that they can be freed, despite the fact that inside they know they will never escape.
Seal:
Yume’s seal is a colourful storybook with a chibi version of herself on the cover, and her name written in kanji along the top of the book. The chibi picture whill change depending on her mood, reflecting how she feels, and when she is called out it will disappear from the cover. The book is a pop-up book, and originally a reader would find all of their wildest dreams on each page, but since she lost her sense for such things, the pages now change each time they are turned, showing a different dream scenario which she hopes the reader could like.
Akumu’s seal is an ancient book, with the pages yellowed by age, and the cover inlaid with ebony and gold decorations, and akumu written in kanji in the centre of the cover. There are also two jagged-cut rubies marking either side of the kanji title, which disappear once Akumu is called. On each page are bloodstained arcane diagrams and writing in a language unreadable to any but Kuroi, and even then she cannot read them as they are, she can only translate it into the spells she reads out of it.
Abilities:
Sleep: Forces an opponent in contact with Shiroi/Kuroi to fall asleep. Opponents of equal strength or lower are almost guaranteed to fall asleep, but stronger opponents or equal strength opponents with incredibly strong wills are able to attempt to resist the effects. The downside of this ability is that it forces Shiroi/Kuroi to fall asleep as well. Shiroi/Kuroi will fall asleep regardless of if their opponent does or not, making this a dangerous ability to use if they do not know their enemy well. and is useless against multiple enemies. Their doll is also removed from the physical world, and invades the targets mind, allowing them to use it's powers and thus their body is left totally defenceless. This ability lasts until it is forced to end by either Shiroi/Kuroi's body taking damage, or an ability being used which forces it to end. Follows the Law of Conduits.
Dream/Nightmare: Forces any opponent in direct contact with Shiroi/Kuroi to fall into a state of waking dreams, allowing Yume/Akumu to use their powers, though not as strongly as if their opponent was actually asleep, without inconveniencing Shiroi/Kuroi too much. She is able to create illusions, but they must be created in direct contact with Shiroi/Kuroi, thus preventing her from directly affecting her opponent, causing her to rely more on creating creatures to perform her attacks then directly manipulating things herself. The opponent is awake though, and while Shiroi/Kuroi's illusions are unable to do real physical damage (though an opponent will believe any damage taken is real until the ability ends), Shiroi/Kuroi's real body is still vulnerable to attack. This ability cancels if Shiroi/Kuroi change personas, and lasts for up to 4 posts. Follows the Law of Conduits and drains 12% of Shiroi/Kuroi's reiatsu per post..
Illusion of Dreams/Illusion of Nighmares: Only works on an opponent effected by Sleep or Dream/Nightmare. Allows Shiroi/Kuroi to manipulate their visions to their whim, creating illusions which can cause intense pain to an affected opponent, but the damage only is in their mind, so it is non-fatal, but can result in insanity. This ability will force Shiroi/Kuroi and their opponent to awake after 3 posts, and drains 5% of Shiroi/Kuroi's reiatsu per post it is active.
Dreamwalk: Allows Shiroi/Kuroi to open a door into their inner world. To do this, they require a flat surface (the ground often isn’t good enough unless it is pavement or tiles and so on, it must be very flat) and by pumping chakra into this surface they can create a door. The door appears the same no matter which of the two uses the ability, it is a large wooden door, painted black and purple, and covered in white and pink flowers. Opening reveals a corridor into the inner realm of Shiroi and Kuroi. In their inner realm, both Shiroi and Kuroi are able to use their abilities at half their usual cost or their usual requirements, however the first inner realm entered is always Nightmare, no matter who opens the door, so it is rare that either Shiroi or Kuroi will be able to lure an opponent into their realm, and this is more of a defensive ability with which they can hide and wait out any possible threats. Opening the door and entering their inner world costs Shiroi/Kuroi 10% of their reiatsu, as does the opposite, for a total of 20% of their reiatsu used with this ability.
Additional Info
The Law of Conduits: This law allows several of Shiroi/Kuroi’s abilities to travel through a conduit to be activated. A conduit is any object foreign to the body, such as a sword or rope or chain or anything else by flooding reiatsu through the conduit while the ability travels through it, then returning it to the body once the ability is over.. The law, however, only applies to the first degree of contact. Unless the conduit is in direct contact with flesh, it is not able to be used as a conduit. (For example, since Kuroi is wearing boots, if she were to kick someone, her boots would be unable to be treated as a conduit because she wears socks and so on.) So if Shiroi hits her sword against someone else’s sword, she cannot use the Law of Conduits as there are two conduits and only one can be used. Also, because of the sheer size of the ground, Shiroi/Kuroi cannot use it as a conduit, as their reiatsu must flood through the entire conduit to make it function, and using the ground as a conduit would completely drain their body of reiatsu and kill them instantly.
Faded Senses: Yume can no longer sense emotions as well as she once could, thus she cannot create the perfect dream anymore, and her powers are whatever she feels, they are not confined by the imagination of the target.
Other Characters:
Oketsu Ranmyaku
Roleplay Sample:
Note: People seem to use ones from other sites, so yeah, lets do it! This is from TNF, and was the last page of training for my RPC learning a bloodline jutsu.
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Oketsu trickled blood into the mass of chakra into his throat, then focused the chakra in the same way he would focus supurinta-se. He moved the chakra further up his throat and formed it into a mass of splinters, though as the red ice was more powerful he figured he could make them larger without having any detrimental effects. He then positioned himself with his legs apart, and opened his mouth. Supurinta-Se! Oketsu opened his mouth and unleashed a torrent of splinters from his mouth in a straight line. However as the splinters were larger than a normal supurinta-se, they crashed about in his mouth and in mid air, and lost much of their effectiveness, so much so that only a few manage to stick into the wall.
Oketsu wiped blood from his mouth, and realised he was a little dizzy. He popped a blood capsule into his mouth and but down on it, the blood flowing into his body, replacing that which he had lost in his training. He sat down and waited for a while before he tried to train again, letting the blood capsule take its full restorative effects before pressing on. Oketsu looked around the room for an idea as to how he would be able to fire the jutsu off without the shards hitting each other, but also without reducing their size. Oketsu saw a scroll bunched up in the corner, and on it was a picture depicting several natural disasters, and how they work. Oketsu noticed one particular disaster which could be applicable in this case. He smiled and readied himself again, already he had come up with a name for this new technique, and he was ready to test it. Oketsu gathered the chakra, and leaked his blood into it as he moved it up to the back of his throat. He then manipulated his chakra to a small focal point, and began creating shards that would rotate around this focal point. He then leant back as he drew breath in through the holes in his cheeks. The air from his breath became caught in the rotating chakra and ice, and caused it too speed up. Oketsu continued to breath in until he decided that his jutsu was rotating fast enough to perform as he wished. Hyoujunton: Akahi Shippuu! As the name of his new technique roared in his mind, Oketsu opened his mouth and short forth a tornado of blood red shards, which rotated around a single focal point, and grew further apart as they flew towards the stone wall. On impact, the shards cracked the stone wall, lodging deep within the thick stone. Oketsu finished the technique and hissed a faintly red mist from his cheeks before collecting his things and leaving the sacred training grounds until next he required his mothers works.
General Info
Name: Shiroi Hime/Kuroi Hime
Gender: Female
Age: 639 (Visually: 8/18)
Physical Description:
Shiroi Hime appears as a young girl of around 8 years of age, with long white hair tied into a long pony tail at the back of her head. The pony tail is tied with a silken white ribbon, and held in place in the ribbon is a white rose with the thorns removed. Her lips are painted a deep red, and her eyes are lined with a light white eye liner and a soft glittered blue eye shadow reaches to the top of her eyelids. Her skin is covered with a fine glitter that, no matter how hard people have tried to remove it, never seems to run out, despite the fact that it rubs off on anything. Her eyes are a sapphire blue in colour, and her skin is soft and seems to almost glisten in the sunlight. She stands little over a metre and a half tall.
She is garbed in a flowing princess dress of a light pink decorated in jewels, with puffed shoulders that lead in to long sleeves that frill where they end. The dress is wider at the base than at the waist, in an almost conical fashion. Decorating much of the dress are white silk flowers, sown into the dress with silver thread. Shiroi wears long silk gloves which reach to just past her elbows. The gloves are decorated with pale silver embroidery in the shape of flowers connected by a silver vine. There are four flowers on each glove, and each flower has a diamond sewn into the centre of the flower. Shiroi wears thin pointed high-heeled shoes, which are pink with silver flowers to match the rest of her dress. She always has a white katana sheathed on her back which is a metre long and housed in a white sheath with silver petals marking the length of the sheath, and a story book with ‘Yume’ written on the front cover, and strange markings along the binders.
Kuroi, on the other hand, appears to be around ten years older, and as such has matured a lot visually as a girl in her late teens. Her hair is no longer tied back, and now falls dead straight all around her head, and cuts off below her shoulders at the same length all around, and is black. Her ears are pierced with small skulls, each wearing half of a hollow mask, in a way that were you to put them together, you would have a full mask. Here eyes are lined with thick black eyeliner, and a deep purple eye shadow rises to just below her eyebrows. Her lips are covered in a black lipstick, and her skin is pale to the point that often she is mistaken for a corpse when she sleeps.
Her clothing is that of a usual Japanese schoolgirl, although she had edited it to suit her more gothic style. She wears a tight white buttoned up shirt that is tied together just below her solar plexus, so that her stomach is visible, as is the piercing through her belly button which bears a skull wearing the completed version of the broken hollow mask on her earrings. The top three buttons of her top are undone, revealing a tattoo of a hollow mask on her left breast, just above her bra. Her skirt is a regular Japanese plaid skirt, in a black and grey pattern. She wears plain black school shoes, with a small hollow mask replacing the usual buckle on the shoes, and long black stockings held up by hollow mask pins that pierce through her skin to hold her stockings in place.
Kuroi’s body is constantly covered in blood, but it does not leak from any wound on her body. Exactly where the blood comes from, or why it never runs out, is unknown to her, but she finds it ‘kinda cool’, and so she is fine with it. Strapped onto her back is a simple black long sword placed under a shield built out of the mask of a large hollow. The mask appears to be the same shape as a human skull, but the lower jaw is only half the width as the upper jaw, and the eye sockets are sharply pointed ovals instead of being round. The mask is decorated with black and red swirling patterns, and sprayed with blood that is wet to the touch, but never runs or comes off. She also carries a hollows mask that she can wear on her head tied around her waist, with the same markings as the mask that she uses as a shield. She also has an ancient-looking grimoire bound in bloodstained black leather with “Akumu” written in blood on the front cover, with each page being written in a language unreadable to any but Kuroi, and she claims that the book is a spell book.
Personality
Shiroi has a kind and bubbly personality, befitting her appearance. She finds herself easily amused by things such as bring lights, shiny things, pink things, fluffy things, things that move fast, things that move slow, things that move in general, things that don’t move, things that glow, things that fly, and more. This causes her to often become distracted when in combat as most attacks performed by an opponent or herself amuse her, and so she tends to wander through battle not really paying attention to the fact she is fighting.
For Shiroi, battle is a game. She never avoids battle, and will happily engage any opponent regardless of the difference in strength, partly because of her dulled reiatsu sensing ability. She very rarely takes a fight seriously, and tends to prance around with her sword while letting her doll take care of the serious fighting. It is only when one of her attacks fails, or she gets hit by an attack she didn’t expect to get hit by, that she gets serious, and often will explode with rage and run in with her sword, with often disastrous results as she tends to pay even less attention to her enemies while she is in a rage, though her master swordsmanship allows her to avoid the worst of the damage her recklessness often can cause her.
Shiroi also appears to possess an unusually low pain tolerance for a 600+ year old being, and in common childish behaviour she will often burst into tears if she suffers even the smallest of injuries, though often she is simply putting on an act in an attempt to shame an opponent. She also is incredibly spoilt, if she isn’t getting her way, she has a tendency to hold her breath until she passes out, which over the years has landed her in rather unfortunate situations when an attack doesn’t work and she holds her breath and passes out mid-battle.
Shiroi has many fears as well as things that amuse her, but the thing that scares her most is seeing blood on the colour black. Other than that, she is scared by most things girls her visual age are scared of, insects, strangers, loud noises, absolute silence, awkward silences and many more. When scared, she will either focus her energies on getting rid of whatever scared her, or more often she will scream in fear, which is rarely a good for anyone involved.
Kuroi, on the other hand, is a social outcast. She doesn’t like people, and often takes issue with authority. Despite her inability to get along with others, she still retains the occasional aspect of her teenage girl persona; she has an intense weakness for well built and well tanned men. She tends to get dizzy and weak at the knees, making combat difficult since she is too busy running around and attempting to latch on to the manliest man she can find.
When Kuroi is taking battle seriously, however, she sticks more to her loner personality than her teenage girl. She carries a shield so that she is capable of both attacking and defending herself, and not having to rely on others for anything. While her face often shows no emotion, she secretly loves the thrill of taking a life, and often lands herself in trouble as she draws this moment out, giving an opponent a chance to fight back.
For Kuroi, emotions are a sign of weakness, and she rarely will trust another person’s intuition or judgements if they are showing any sign of emotion. To Kuroi, emotions simply act as a barrier between a good decision and the logic that allows a person to make that decision, and as such she has trained herself to appear devoid of emotion. This is the reason she carries a mask around. If ever Kuroi believes she is about to show emotion, she places the mask on her face until she has calmed down, though situations often become awkward when she is asked why she is wearing a mask, and she can not tell the truth. Many elaborate and entirely false stories have come from this, and the stories seem to change every time, with no common theme among them.
There are very few things which can make Kuroi laugh, but there are the occasional instances which can break through her mask of solitude. It is usually things such as simple slap-stick comedy, people falling down accidentally and so on, which cause her to break face and burst into laughter. Once she breaks face, however, she is overcome by a sudden change, which is often a shock to any opponent unlucky enough to cause it.
History:
Over 6 centuries ago a girl, Allissia, was born to a royal family of a small European nation that has long since been destroyed. At the age of ten, she unknowingly was caught by and experimented on by the shinigami. The technology used to create the Bounts was still being perfected. They were able to transform her from a small girl into a powerful Bount, but they were unable to find a way to stop her from devouring nearby souls, they could not find a way to sate her thirst for souls. Deemed a failure, Allissia was sent out of Soul Society to wander the human world again, and given a choker which allowed her to absorb residual spiritual energy from the world around her. This allowed her to function in the human world, but she was still often overcome by her hunger, feeding on small villages in the countryside around her home nation.
For three centuries she existed in the European countryside, terrorising the local villages and making a name for herself as a legendary beast whose name struck fear into the hearts of any who heard it. Parents would tell children that if they stayed up late and broke the rules the queen of the night would feast upon their souls. Allissia found the souls of children to be especially tasty, and much like the legend about her, Allissia would find children who were up and about at night, unprotected and alone, then steal them away where she would kill them and feast upon their soul as it wandered.
Near the end of her third century in Europe, a large group of soldiers took up residence in a castle that overlooked a valley full of villages. It was here that Allissia was captured; she was cornered by the soldiers after she had killed their captain, and sent back to their homeland so that they could experiment on her to attempt to learn how she was able to kill a seasoned veteran on her own. While she was in transit, however, Japanese pirates captured the ship she was being transported on. Little known to these pirates, their leader was actually an Arrancar, and he was able to sense Allissia’s spirit while she was contained in the cargo hold. The Arrancar accidentally released Allissia, who had never met a hollow before, but sensed the faint residual shinigami energy from the Arrancar’s shinigamification, and knew full well she could devour the souls of shinigami.
After a short lived battle Allissia overcame the Arrancar and devoured the remnants of its spiritual presence. This disrupted the delicate balance of spiritual energy inside of Allissia that made her a Bount, and the next fifty years she spent unconscious in the cargo hold of her transport ship, which was taken back to Japan and held by the pirates who had captured it until soldiers attacked the pirate’s base, destroying everything. In the ruins of the base they found a small girl, dressed as a princess, standing smiling, surrounded by dead pirates, and holding a bloodstained katana in her hand.
She was sent into foster care, staying with an old couple, who gave her the name Shiroi. This arrangement, however, lasted only a year, for it was soon discovered she was behind a streak of murders in the area. With this, she was sentenced to be executed, but standing before the firing squad, she was suddenly overcome with fear, and she screamed. For the first time, she was overcome by the transformation, and in moments the entire firing squad and police contingent that had been in the area were dead, and a bloodstained girl stood, dressed in a school uniform, sword and shield in hand, feasting upon the souls of the dead.
From this moment on, Allissia no longer existed. Whether she had existed as a memory buried deep within Shiroi’s mind, only Shiroi will ever know, but when this new form took over, all remnants of her former persona were destroyed. In this new form, she bore the trademark of a hollow, a mask, decorated all over her body. This new form also reflected more the personality of a hollow, she cared little for lives other than her own, kept mostly to herself, and existed only to feed.
And feed she did, for one hundred straight years, again making a name for herself in the fears and legends of the population of the countryside surrounding the all too familiar Karakura town. She was given the name Kuroi Hime no Akumu. The Black Princess of Nightmares, and oft did she stalk the nightmares of her intended prey for days before finally they were driven to taking their own lives, at which point she would devour their corrupted soul.
Eventually she found a prey with a spiritual power unlike anything she had ever felt, and she delighted in spending a full month stalking the nightmares of this particular prey. Despite her greatest efforts, however, she was unable to break her prey, his pride preventing him from ever even considering taking his own life. At the end of the month she had grown infuriated, and stormed into his house, sword and shield drawn. The unsuspecting Quincy had sought to escape the nightmares that had hounded him through drinking, and was not all together himself. As she charged towards him, she attempted to leap from his couch and fire an arrow at her. Unfortunately he tripped, fell on his face, and fired the arrow into his reiatsu-reinforced windows, which cause the arrow to reflect and fly directly into his partially exposed behind. Hiccupping in pain, it was only a moment before the Quincy passed out, leaving Kuroi staring at the limp and loudly snoring body of the Quincy before her, and a feeling unlike anything she had ever felt in the past hundred years came over her. For the first time ever, Kuroi Hime laughed, and then she was gone.
In her place, Shiroi had appeared again, with no knowledge of what had happened the past hundred years. Shiroi looked through the Quincy’s house and found medicines with which she nursed him out of his drunken haze. From that moment on, his dreams were filled with happiness, everything he ever wanted came true when he closed his eyes, and he happily allowed Shiroi to live with him, not fully aware of the truth of who she was. She stayed with the Quincy for the rest of his life, during which he discovered she was a Bount. He trained her to find the souls of the recently deceased, so that she would not have to kill to find the souls she needed to survive. In time he had children, and she grew up with them, helping train them in the Quincy arts with their father, and learning much of the world of reiatsu aware beings, and of general events that had happened while she had been Kuroi. In time, her Quincy mentor passed on, and on the day he died she cried for the first time in her life. The tears caused her to change once more back into Kuroi, who turned on the recently deceased soul of Shiroi’s mentor.
The Quincy realised that it was emotions that forced the change, and tried to remember what it was that caused the transformation to take place, and what little he remembered of his fight with Kuroi before told him he had to make her laugh, but as a soul there was little he could do. He told his children to make her laugh with the last of his strength, before Kuroi devoured his soul and turned on his children. The Quincy were never renowned for their joke telling abilities, and despite their attempts, they couldn’t even cause Kuroi to smile, let alone laugh. In fear, the youngest of the children ran back with her eyes closed, directly into a wall, knocking herself out. Kuroi struggled to maintain a straight face, and pulled a hollow mask from her side and pulled it over her face. The eldest son, noticing the smirk before the mask was pulled on, turned to run, but tripped over a couch and landed face first in the aquarium, and turned around to face Kuroi, spitting out a mouthful of small fish. Kuroi fell to her knees and held her stomach, before bursting into laughter and changing back into Shiroi.
Shiroi had no idea what had gone on, her last memory was saying farewell to her mentor, which was something the Quincy were happy with. They knew her secret, and planned to keep it that way. She would be watched over by the Quincy and become their ward, where she ever to change, they would force her to change back. The entire family of Quincy looked after her for years until the family moved to join the Brotherhood. Shiroi moved with them, and she became a powerful member of the Brotherhood, and while she moved in to live with other Bounts, she always found herself more at home among the Quincy.
Since then, she has fought alongside the Brotherhood against the menaces that assault them from every side, and despite her wishes, Kuroi too has been dragged into fighting alongside the Brotherhood Bounts. They have promised her knowledge, power and souls in exchange for her co-operation, and she has accepted the deal, though she refuses to fight alongside any non-Bount race unless it is absolutely necessary, which is a deal the other Bounts are happy with. Both Shiroi and Kuroi have made a name for themselves as incredibly powerful fighters, and as time goes on and they learn more of their power, making them ever more powerful.
Additional Info:
Change: If Shiroi is ever made to scream or cry, she will transform into Kuroi who will, if made to laugh, revert back into Shiroi. Their dolls are also changed by the transformation, Yume for Shiroi changes into Akumu for Kuroi, and vice-versa.
Swordmasters: Both Shiroi and Kuroi are masters with their chosen swords, and are capable of nearly anything with their swords. The Brotherhood have often said their skill with a sword is equal to or greater than that of the average Captain rank shinigami using their unreleased zanpakuto.
Hollow Reitasu: Only Kuroi has this ability. Her reiatsu is different to most other Bounts, were someone to sense her reiatsu, it would feel more like a hollow’s reiatsu than anything else. While it still has enough of a Bount essence to be distinguished from a hollow’s reiatsu, unseated shinigami or other races equivilant would be unable to tell her apart from a hollow.
Dulled Senses: Only Shiroi has this ability. Shiroi has the most of Allissia left in her persona, and much of that persona was damaged when Kuroi was first released. This has dulled Shiroi’s ability to sense reiatsu, so that despite her age and level of power, her reiatsu sensing abilities are no better than that of a poorly trained human.
Doll
Name: Yume/Akumu
Power Level: 2
Physical Appearance:
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Yume appears as a devilish little pixie, wearing a small pink bikini with arm bracers and pink boots that reach to just below her knees. She also has large black bat like wings, and two small white horns protruding out from her short fiery red hair. Her skin is light, and covered with the same glitter that covers Shiroi’s body. Her fingers are extended into claws, the tips of which are black and pointed, with a serrated edge running along the underside of the claw. Running from the base of her spine is a long pointed pink tail, which is incredibly dexterous, with the tail point being hardened as such that it can be used as a weapon in combat.
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Akumu, on the other hand, appears as a tall man, with pale skin tinged green, and blown back silver hair that forms spikes that blow behind his head. His face is pointed, and his eyes are constantly immersed in shadows, their only visible features of his eyes are the dark red orbs that stare out from their dark pits. His teeth are sharpened, and often twisted into a frightening mockery of a smile. He wears a large black robe, split into an inner and outer section. The inner section starts as a tall black collar, the inside of which is a deep blood red, and then continues down the rest of his body and is black over the outside. The outer section bears large black shoulder pads with gold trim and decoration, under which is a dark ashen grey coat, and small silvery black wings jut out from his back. He wields a large scythe, and hovers a foot of the ground at all times, exactly what is under his robes no one has ever found out, and chances are they would not survive if they were to try.
Personality
Yume acts like she appears most of the time, she is mischievous and often likes to play pranks on the people around her. She also acts unintelligent, often sucking her fingers and refusing to answer questions she is asked, preferring to act dumb rather than deal with people. Despite this façade, however, Yume is incredibly intelligent and powerful, and almost motherly when it comes to Shiroi’s safety. Because of her powers, she views herself as a monster with a heart of gold, and often she shows people by pulling a golden heart from her chest to show she is a good person.
When Allissia was destroyed when Kuroi first took control, Yume too was affected similar to Shiroi. Though unlike Shiroi, she took a more demonic appearance. This has tainted her view of herself, and occasionally she allows her powers to create darker dreams as she succumbs to the presence of Akumu, since unlike Shiroi and Kuroi, Yume and Akumu are aware of each other and can converse and fight for control. Since Yume knows of Kuroi, and what often happens when she is in charge, she fights strongly against Akumu despite their difference in power.
Unlike many dolls, Yume houses a motherly love for Shiroi, to the point where she enters her dreams to make them happier, and will force herself out if Shiroi is in danger and has not called her out. She also will act without orders if she thinks her actions are in Shiroi’s best interests, which has her at odds with many other Bount, who view her as a wilder doll than others. She plays nastier tricks on other Bounts to claim vengeance for this view they have of her as she tends to hold a reasonably high view of herself and dislikes having this view besmirched.
Akumu, in stark difference to Yume, always shows off a cold and calculating intelligence that seems to exist to undermine the very foundation of society. And often Akumu is plotting just that, if not something similar or even more sinister. Akumu is the embodiment of evil; every nightmare anyone has ever had is present in Akumu and feeds him. Akumu stalks the nightmares of both his foes and his allies, and there is nothing that can stop him in the world of dreams and nightmares, and of this fact Akumu is fully aware.
To Akumu, the waking world is a pointless and meaningless place devoid of any real fun. Often Kuroi will have trouble bringing him out, and she will have to call him several times before he responds more often than not. He also has the inability to accept defeat, and if the battle is going against him he will often pull out and leave the fighting to Kuroi to save face. As such relationships between the two can often be tense, but if Kuroi’s life is ever in danger he will rain down hell upon any who would dare to put her in such a position, sometimes literally.
Akumu shares Kuroi’s love for the kill, and while in the waking world he cares not and will do away with any who cross him, in the dream world he will enjoy every minute, slowing time and exacting every ounce of pain he can from his prey before finally doing away with them. He differs from Kuroi in that unlike her he does not drive a foe mad so that he can kill them or have them kill themselves, he enjoys leaving them in a permanent state of insanity, but he leaves them with a window of hope that they can be freed, despite the fact that inside they know they will never escape.
Seal:
Yume’s seal is a colourful storybook with a chibi version of herself on the cover, and her name written in kanji along the top of the book. The chibi picture whill change depending on her mood, reflecting how she feels, and when she is called out it will disappear from the cover. The book is a pop-up book, and originally a reader would find all of their wildest dreams on each page, but since she lost her sense for such things, the pages now change each time they are turned, showing a different dream scenario which she hopes the reader could like.
Akumu’s seal is an ancient book, with the pages yellowed by age, and the cover inlaid with ebony and gold decorations, and akumu written in kanji in the centre of the cover. There are also two jagged-cut rubies marking either side of the kanji title, which disappear once Akumu is called. On each page are bloodstained arcane diagrams and writing in a language unreadable to any but Kuroi, and even then she cannot read them as they are, she can only translate it into the spells she reads out of it.
Abilities:
Sleep: Forces an opponent in contact with Shiroi/Kuroi to fall asleep. Opponents of equal strength or lower are almost guaranteed to fall asleep, but stronger opponents or equal strength opponents with incredibly strong wills are able to attempt to resist the effects. The downside of this ability is that it forces Shiroi/Kuroi to fall asleep as well. Shiroi/Kuroi will fall asleep regardless of if their opponent does or not, making this a dangerous ability to use if they do not know their enemy well. and is useless against multiple enemies. Their doll is also removed from the physical world, and invades the targets mind, allowing them to use it's powers and thus their body is left totally defenceless. This ability lasts until it is forced to end by either Shiroi/Kuroi's body taking damage, or an ability being used which forces it to end. Follows the Law of Conduits.
Dream/Nightmare: Forces any opponent in direct contact with Shiroi/Kuroi to fall into a state of waking dreams, allowing Yume/Akumu to use their powers, though not as strongly as if their opponent was actually asleep, without inconveniencing Shiroi/Kuroi too much. She is able to create illusions, but they must be created in direct contact with Shiroi/Kuroi, thus preventing her from directly affecting her opponent, causing her to rely more on creating creatures to perform her attacks then directly manipulating things herself. The opponent is awake though, and while Shiroi/Kuroi's illusions are unable to do real physical damage (though an opponent will believe any damage taken is real until the ability ends), Shiroi/Kuroi's real body is still vulnerable to attack. This ability cancels if Shiroi/Kuroi change personas, and lasts for up to 4 posts. Follows the Law of Conduits and drains 12% of Shiroi/Kuroi's reiatsu per post..
Illusion of Dreams/Illusion of Nighmares: Only works on an opponent effected by Sleep or Dream/Nightmare. Allows Shiroi/Kuroi to manipulate their visions to their whim, creating illusions which can cause intense pain to an affected opponent, but the damage only is in their mind, so it is non-fatal, but can result in insanity. This ability will force Shiroi/Kuroi and their opponent to awake after 3 posts, and drains 5% of Shiroi/Kuroi's reiatsu per post it is active.
Dreamwalk: Allows Shiroi/Kuroi to open a door into their inner world. To do this, they require a flat surface (the ground often isn’t good enough unless it is pavement or tiles and so on, it must be very flat) and by pumping chakra into this surface they can create a door. The door appears the same no matter which of the two uses the ability, it is a large wooden door, painted black and purple, and covered in white and pink flowers. Opening reveals a corridor into the inner realm of Shiroi and Kuroi. In their inner realm, both Shiroi and Kuroi are able to use their abilities at half their usual cost or their usual requirements, however the first inner realm entered is always Nightmare, no matter who opens the door, so it is rare that either Shiroi or Kuroi will be able to lure an opponent into their realm, and this is more of a defensive ability with which they can hide and wait out any possible threats. Opening the door and entering their inner world costs Shiroi/Kuroi 10% of their reiatsu, as does the opposite, for a total of 20% of their reiatsu used with this ability.
Additional Info
The Law of Conduits: This law allows several of Shiroi/Kuroi’s abilities to travel through a conduit to be activated. A conduit is any object foreign to the body, such as a sword or rope or chain or anything else by flooding reiatsu through the conduit while the ability travels through it, then returning it to the body once the ability is over.. The law, however, only applies to the first degree of contact. Unless the conduit is in direct contact with flesh, it is not able to be used as a conduit. (For example, since Kuroi is wearing boots, if she were to kick someone, her boots would be unable to be treated as a conduit because she wears socks and so on.) So if Shiroi hits her sword against someone else’s sword, she cannot use the Law of Conduits as there are two conduits and only one can be used. Also, because of the sheer size of the ground, Shiroi/Kuroi cannot use it as a conduit, as their reiatsu must flood through the entire conduit to make it function, and using the ground as a conduit would completely drain their body of reiatsu and kill them instantly.
Faded Senses: Yume can no longer sense emotions as well as she once could, thus she cannot create the perfect dream anymore, and her powers are whatever she feels, they are not confined by the imagination of the target.
Additional
Other Characters:
Oketsu Ranmyaku
Roleplay Sample:
Note: People seem to use ones from other sites, so yeah, lets do it! This is from TNF, and was the last page of training for my RPC learning a bloodline jutsu.
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Oketsu trickled blood into the mass of chakra into his throat, then focused the chakra in the same way he would focus supurinta-se. He moved the chakra further up his throat and formed it into a mass of splinters, though as the red ice was more powerful he figured he could make them larger without having any detrimental effects. He then positioned himself with his legs apart, and opened his mouth. Supurinta-Se! Oketsu opened his mouth and unleashed a torrent of splinters from his mouth in a straight line. However as the splinters were larger than a normal supurinta-se, they crashed about in his mouth and in mid air, and lost much of their effectiveness, so much so that only a few manage to stick into the wall.
Oketsu wiped blood from his mouth, and realised he was a little dizzy. He popped a blood capsule into his mouth and but down on it, the blood flowing into his body, replacing that which he had lost in his training. He sat down and waited for a while before he tried to train again, letting the blood capsule take its full restorative effects before pressing on. Oketsu looked around the room for an idea as to how he would be able to fire the jutsu off without the shards hitting each other, but also without reducing their size. Oketsu saw a scroll bunched up in the corner, and on it was a picture depicting several natural disasters, and how they work. Oketsu noticed one particular disaster which could be applicable in this case. He smiled and readied himself again, already he had come up with a name for this new technique, and he was ready to test it. Oketsu gathered the chakra, and leaked his blood into it as he moved it up to the back of his throat. He then manipulated his chakra to a small focal point, and began creating shards that would rotate around this focal point. He then leant back as he drew breath in through the holes in his cheeks. The air from his breath became caught in the rotating chakra and ice, and caused it too speed up. Oketsu continued to breath in until he decided that his jutsu was rotating fast enough to perform as he wished. Hyoujunton: Akahi Shippuu! As the name of his new technique roared in his mind, Oketsu opened his mouth and short forth a tornado of blood red shards, which rotated around a single focal point, and grew further apart as they flew towards the stone wall. On impact, the shards cracked the stone wall, lodging deep within the thick stone. Oketsu finished the technique and hissed a faintly red mist from his cheeks before collecting his things and leaving the sacred training grounds until next he required his mothers works.